﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Uniforax.Core.Armors;

namespace Uniforax.Camp.TestData.BigWall
{
    public enum BigWallArmorEnum
    {
        Armor1, Armor2
    }

    public class BigWallArmorManager:BaseArmorManager
    {
        private BigWallArmor _bigWallArmor;
        private BigWallArmor2 _bigWallArmor2;

        public BigWallArmorEnum ArmorType { get; set; } = BigWallArmorEnum.Armor1;

        public BigWallArmorManager()
        {
            _bigWallArmor = new BigWallArmor();
            _bigWallArmor2 = new BigWallArmor2();
        }

        public override BaseArmor GetPrimaryArmor()
        {
            if (ArmorType == BigWallArmorEnum.Armor1) return _bigWallArmor;
            else if (ArmorType == BigWallArmorEnum.Armor2) return _bigWallArmor2;
            return null;
        }



    }
}
